This was even better than the first! I have a suggestion, though. If you make another one, can you make an item for Free Play that allows you to return to Earth instantly? Because the platforms are a nuisance when you're trying to get back down from a great height.
20 days to Mars
133,336 ft and 00:30:04.71 in Free play
Great game, but I found a glitch.
After getting the support character, I went into the formation menu and hit the [s] button, at which point the game froze. I was playing it on a Mac using Safari. Other than that, the game is pretty good.
I loved it! It managed to poke fun at itself while still being very fun! The ending was pretty "awesome".
This game is pretty fun, but like the guy before me, I think there's a little too much helping, with all the white circles telling you exactly what to click.
That was amazing! Playing from the point of view of a German gunner was a nice change of pace. Very addicting, and it also had a good art style.
I only lasted 48 hours. T~T
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But there are a few issues. The timer, in my opinion, restricts gameplay too much, and some of the weapons take too long to recharge, making it impossible to get some of the awards associated with them. Also, the silo on the far left of the starting map is impossible to hit with meteorites, but this problem could be fixed by widening the screen, moving the silo, fixing the aiming mechanics, or removing the website link in the corner.
This game is pretty amazing! While the normal levels were somewhat manageable, the challenge levels were insane! Not only is this game fun, but it probably has some value in being used fro psychological torture! (Just kidding! No, really, I'm only joking! Don't use it for torture! Really!) Anyway, great game, definitely deserving of a 5/5 and 10 stars.
Wow, this is amazing!
I've seen a lot of RPGs on Newgrounds that are nothing more than crap, but this is gold! It works very well and has a lot of promise! A few issues, though:
1. Sprite animations are laggy.
2. Sometimes during conversations, an extra, blank text box will appear when someone is done talking, before moving on to the next speaker.
3. X's melee move has multiple white flashes, making it confusing to get a timed attack. Perhaps using a different color or a larger/different flashing effect.
4. Some sprites look kind of blocky or choppy due to enlarging. Perhaps using anti-aliasing or vectors would help? (Although I don't know too much about those...)
All in all, this is a great game, and while it has some room to improve, it is very fun and the series shows a lot of promise.
Also, a suggestion: Maybe adding a bar akin to the ATB Gauge in the FINAL FANTASY series to let you know when you can attack or how long you have to wait. If there is already one, then I missed it, and in that case, oops.
Not very good.
Not only did the continue buttons not work (I had to right click and hit forward), but the sprites were blocky, there was no animation, no sound, and the images were very lazily drawn. Next time, put a little more effort into it.
The first 2 continue buttons were bad. After that, I didnt see any problem. Did you complete the game?
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